Who starts first?
Everyone throws the dice. Who ever get the highest number goes first. Or you may like to go from youngest to oldest. What ever is fair with your group.
How do I move places?
Roll the dice. Use the maths equation on the block you are on. Subsiture the dice symbold for the unmber you rolled on the dice. Yoy man be lucky and get a big number or you may be a bit unlucky and get a negative number which mean you have to go back!
Who is the winner?
The first person to the finish block is the winner. You have to land on the finish block with the right number. If you get too big a number you have to wait and try to the the right number in the next turn.
You may choose to make the winner the frist person who gets to the finish block without landing on it. For example they have too big a number.
NOTE: if you have a block that is close to the finish with equations that give too big a number then we suggest you turn the block over or swap it with a more suitiable equation from somewhere else on the board.
Takes And Adders Rules
Setup the board for your game and age group.
Takes And Adders can be used for different games and levels depending upon your purpose and age level.
1. Counting from 1-100 blocks. Setup the board in order from 1-100 with the green numbers. You can also use the blocks outside the frame for general number recognition or which number is larger etc.
2. Takes and Adders game. Setup the board with the level of equations to suite the level of maths for your child.
Level 1. Yellow side. This side is for addition and subtraction
Level 2. Green Side. This side includes multiplication for the 1,2,5,10 times tables
Level 3. Blue Side. This side includes multiplication for the 3,4,6,7,8,9 times tables
Level 4. Red Side. This side has more advanced equations and includes order of operation, equation families and basic algebra.
3. Word Seach. Setup the board with the red letters. Create you own word seach game. Or use the letters with younger ones to spell basic words. This side of the blocks also includes maths symbols to use with the 1-100 numbers for teaching basic visual maths for younger ones.